Bestow Curse
From NWN2Wiki
| Bestow Curse | |
| Spell Information | |
| Spell level : | Innate level: 3, Cleric: 3, Sorcerer/Wizard: 4 |
|---|---|
| School : | Transmutation |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Single |
| Duration : | Permanent |
| Save : | Will negates |
| Spell resistance : | Yes |
[edit] Description
Bestow Curse lowers all of the target creature's ability scores by 3.
[edit] Gameplay Notes
This in game description still states that this spell gives a -2 to all attributes. This is incorrect as the spell was updated in verion 1.06 of the patch to -3 to all attributes as indicated above.
This spell is not very useful to its low effects, even comparing it to similar hostile level 3 and 4 spells. Its duration is nice and long, although this doesn't really affect a battle with NPC's due to them usually dying before even an hour has passed.
The mixture of a single target, what essentially is -1 to attack rolls, damage, saves, spell DC's and ability checks, and also has a will save, spell resistance and touch range, make it probably more dangerous to the caster to use then to the target it should be cast upon.
The main bonus is it is hard to get rid of (easier now with Break Enchantment however) since it cannot be dispelled, and resting doesn't get rid of it.
I have not checked if curses stack. If they do, this could be cast multiple times against a target to stack the curses.
Did some testing and Bestow Curse does NOT stack with mutiple castings on same target. - AD
[edit] 3.5E Comparison
The spell really doesn't live up to the 3.5E version, thus nobody really uses this spell. The main effects of the 3.5E version are:
- -6 decrease to an ability score (minimum 1).
- -4 penalty on attack rolls, saves, ability checks, and skill checks.
- Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.
These effects are much more powerful, since a reduction of 3 in an ability score is a poor -1 to the effects that ability has. Even having the first effect, -6 to a chosen ability score (so it works with existing scripting effects due to there beign no way to define a Curse except with EffectCurse), would be better - meaning you can knock down the ability the target uses the most (however; with 6 abilities, and only 5 sub spell choices, it'd be only 5 choices - dropping Constitution wouldn't be too bad as the main one that isn't specifically use to damage a target).
