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Bear's Endurance

From NWN2Wiki

Bear's Endurance
Spell Information
Spell level : Innate level: 2, Cleric: 2, Druid: 2, Ranger: 2, Sorcerer/Wizard: 2
School : Transmutation
Components : Verbal and Somatic
Range : Touch
Target/Area : Single
Duration : 1 min. * cLevel
10 Rounds(cLevel).
Save : Harmless
Spell resistance : No



[edit] Description

The target creature's Constitution is increased by 4.

  • NB. Hit points gained by a temporary increase in constitution score are not temporary hit points. They go away when the subject’s constitution drops back to normal. They are not lost first as temporary hit points are.

[edit] Gameplay Notes

Probably considered the worst of the ability enhancing spells generally (while the wisdom, charisma and intelligence increasing ones are specialised to boosting class abilities and spell save DC's) since the hit points boosted from this are less useful then actual temporary hit points, say from Aid.

However, it scales better. A 4 increase to constitution at level 20 is 40 hit points more. This also boosts fortitude saves by an effective 2 across all levels.

Of course, it will not stack with other spells which provide the same effects - many of which exist in items, in different higher level spells. Usually, however, it is a secondary stat to increase for even front line fighters, so a caster may benefit from learning this if constitution increasing items are not used.

Generally, improving a creatures damage output is better then increasing the damage it can take - casting Bull's Strength or Cat's Grace can lead to more hits and damage with a weapon, while the casting ability scores, once increased, provide a good bonus to save DC's. This is the only one which provides no good active bonus to damage something more effectively.

It can work well on summoned Creatures due to the creatures duration being shorter, or just not as worthwhile, as PC character.

One can obtain up to 2 hit points at the level up, if he(she) casts Bear's endurance before leveling up the target character at the character sheet, effectivelly obtaining 2 permanent hit points. Tested only in non-patched Nwn2 game.

[edit] NWN1 comparison

The ability enhancing spells were 1 hour / level duration in NWN1, which was the 3.0E duration. NWN2 changed it to the 3.5E duration of 1 minute / level.

[edit] External resources