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Barkskin

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Barkskin
Spell Information
Spell level: Innate level: 2, Druid: 2, Ranger: 2, Other: Cleric with Plant domain 2
School: Transmutation
Components: V, S
Range: Touch
Target/Area: Single
Duration: 1 Hour/Level
Save: Harmless
Spell resistance: No


[edit] Description

Barkskin hardens the target creature's skin, granting a natural armor bonus to armor class based on the caster's level:

  • Level 1-6: +3
  • Level 7-12: +4
  • Levels 13+: +5

[edit] Gameplay Notes

Due to a lack of natural armor increasing magical items (the main one being amulets), this spell proves to be a useful spell for many druids, even when most level 2 spells become near worthless in battle. Due to it being a long duration, and improving up to level 13, it is a good defensive spell for casting out of battle. A +5 AC amulet could cost hundreds of thousands of gold, making this a good spell to replace the need for the amulet (and making the amulet slot available).

At the lowest level, +3 AC may even be the majority of lower armoured creatures armor! The bonus is substantial, since players usually never get +3 natural amulets at level 1.

Clerics with the Plant Domain also have a great benefit from this spell being available.

Technically this spell can be cast multiple times, although its effects do not stack.

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