Aura of Vitality
From NWN2Wiki
| Aura of Vitality | |
| Spell Information | |
| Spell level : | Innate level: 7, Druid: 7 |
|---|---|
| School : | Transmutation |
| Components : | Verbal and Somatic |
| Range : | Short |
| Target/Area : | Colossal |
| Duration : | 6 sec. * cLevel 1 Round (cLevel). |
| Save : | Harmless |
| Spell resistance : | No |
[edit] Description
All allies within the area of effect receive a +4 bonus to Strength, Constitution, and Dexterity.
[edit] Bug Notes
Line 54/69: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
This spell has a short range listed in the description, touch ranged defined in the 2da, yet uses OBJECT_SELF's location for where the AOE is applied from.
[edit] Gameplay Notes
This simply applies the effects of Cats Grace, Bulls Strength and Bears Endurance from a single spell to allied creatures in the area of effect.
It technically stacks with itself, multiple castings just apply a second set of effects, although obviously the stat increasing effects do not stack.
Because the range of the spell is Short, and the area of effect is Colossal (30feet, 9.8M) the caster will always have the effects applied to themselves.
