Attack sequence
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When a character attacks another player a number of calculations are made to determine how successful that attack was. The following is from the perspective of the attacker:
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Attacker's swing
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A d20 is rolled to produce a number between 1 and 20. This will be refer to as Die A.
- Add the attack bonus (AB) of the character
- The initial AB is based on the character's base attack bonus
- Characters with multiple attacks per round get lower AB for each subsequent attack in the sequence.
- Add the following:
- ability modifier depending on the type of attacks.
- strength modifier if using a melee weapon.
- If the character has the weapon finesse feat, is using a light or otherwise appropriate melee weapon and has a greater dexterity modifier than strength modifier, add dexterity modifier instead of strength.
- dexterity modifier if using a ranged weapon.
- strength modifier if using a melee weapon.
- size modifier
- +1 if using a weapon the character has the weapon focus feat for.
- - 4 if using a weapon the character is not proficient in.
- deduct the character's armor check penalty if wearing armor the character is not proficient in.
- ability modifier depending on the type of attacks.
- The initial AB is based on the character's base attack bonus
The final value is known as the character's attack roll.
Defender's armor
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To calculate the armor class (AC) of the defender.
- The base AC value is 10. Add the following:
- Armor bonus. From armor worn, this does not stack with itself.
- Shield bonus. From a held shield, this does not stack with itself.
- Dexterity modifier. This cannot exceed the maximum dexterity bonus of the currently worn armor.
- Size modifier. Smaller things are harder to hit.
- Deflection bonus. Usually gained from magic items, this does not stack with itself.
- Natural armor bonus. Armor-like skin and toughness, this does not stack with itself.
- Dodge bonus. This is the ability of a character to evade the attack. It stacks with itself.
Touch attacks
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The defender's armor bonus, shield bonus, and natural armor bonus (including any enhancement bonuses to those values) do not apply to AC against a touch attack.
Flat-footed
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When a defender is attacked while unaware, or incapable of protecting themselves, they are considered flat-footed. The defender's dexterity modifier and dodge do not count towards AC. Uncanny dodge allows the dexterity modifier to be retained.
The impact
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If the character's attack roll exceeds the defender's AC, the character has been succesful.
Automatic results
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If the character's attack roll dice (die A) is a natural 20 then the attack has automatically succeded irrelevant of the actual modifiers.
If die A is a natural 1 then the attack has automatically failed irrelevant of the actual modifiers.
Damage
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The amount of damage done to the defender after when successfully attacked is:
The damage-dice is dependant on the weapon used with the following modifiers:
- Melee or thrown weapons add strength modifier, however:
- Off-hand weapons only add ½ strength.
- Two-handed weapons (except light weapons) add 1½ strength.
Minimum damage
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The modified damage roll is considered to be at least 1 even if the actual modified value was lower.
Critical hit
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If a character's successful attack roll dice (Die A) was within the critical threat range of the weapon he was using this can mean a critical hit has been scored. A second d20 attack roll is made (called a critical roll), including the same modifiers. If this also exceeds the defender's AC then the attack is a critical hit. If the dice roll was a miss, then the attack is still a normal hit.
Critical hits mean additional damage rolls equal to the weapon's critical multiplier.
Multiplying damage
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When multiplying damage, the damage is additional rolls of the weapon damage roll with the same modifiers. All multiplication is derived from the original damage roll dice.
e.g.
A d6 damage roll which has scored a critical hit of ×2 is the same as 2d6. If the same dice recieves an additional ×3 the total damage will be 5d6 (2d6 + 3d6) not 6d6.
Additional damage
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Additional damage rolls from other sources (e.g. sneak attack) are not affected by damage multiplications.
e.g.
A d8 damage roll which has scored a critical hit of ×2 is the same as 2d8. If the same dice recieves an additional +d6 from a sneak attack, the damage becomes 2d8+d6 not 2d8+2d6.
Damage reduction
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If the defender has damage reduction it is possible that the final damage value can be reduced to 0.