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//RWT-OEI 06/15/05
//This function assigns cutscene actions to the object passed in. Cutscene actions
//are normal script actions that carry a special 'Cutscene flag' when executed.
//Currently this does not affect the behavior of the action, but that could change
//down the line. If a dialog is paused via ActionPauseCutscene() then it will not
//resume if there are any Cutscene-flagged actions still being exected. 
void AssignCutsceneActionToObject( object oObject, action aAction );

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