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Armor recipes

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Notes Edit

  • All recipes below may be applied to standard or already enchanted pieces of torso armor. That is, a full plate +5 can be further enchanted with the recipes below.
  • Tests on the latest version show that these recipes work on shields as well.

Armor Edit

Fortified Armor: Immunity to critical hits and sneak attack Edit

Requires: Caster level 13, Craft Magic Arms and Armor feat

  • Any armor
  • Glowing Power Essence
  • Radiant Earth Essence
  • Blue diamond

Cast banishment on a magic workbench containing the above

Armor of Arrow Deflection: Grants Deflect Arrows as a bonus feat Edit

Requires: Caster level 5, Craft Magic Arms and Armor feat

  • Any armor
  • Faint Power Essence
  • Weak Air Essence
  • Jacinth

Cast mage armor on a magic workbench containing the above

Invulnerable Armor: Damage reduction 10/magic Edit

Requires: Caster level 18, Craft Magic Arms and Armor feat

  • Any armor
  • Radiant Power Essence (The book "Deflections and Dispellings" states Radiant Fire Essence, but that recipe will be invalid.)
  • Blue diamond

Cast stoneskin on a magic workbench containing the above

  • In D&D 3.5, damage reduction is written as <Reduction Amount>/<What kind of attack overcomes it>. So DR 10/magic means a damage reduction of 10 unless the attack is magical in nature. So physical, and non-magical elemental damage should be reduced, while even a +1 magic weapon will overcome it. (See D&D 3.5 PH, Page 307.)
  • Note that this recipe will NEVER work. There are two problems here: The in-game recipe is wrong, as stated above. However, this is not problematic, as the proper recipe is listed above. The real problem is that the hard-coded ItemPropertyDamageReduction function used to add the Damage Reduction property is bugged and does not add any item property to the enchanted item. There is absolutely no way to add the damage reduction property through scripting, until the hard-coded function is fixed, and since this game is very old, it will probably never be fixed. The game tries to use the following code to add the damage reduction property:

IPSafeAddItemProperty(oTarget, ItemPropertyDamageReduction(10, 8, 0, 1), 0.0f, X2_IP_ADDPROP_POLICY_IGNORE_EXISTING,TRUE,TRUE);//oTarget=oItem; check ginc_crafting.NSS

There is absolutely nothing wrong with this scripting command, the problem lies on the engine side, not in the script. So unofficial modding is not possible, as the community does not have access to the game source code. Only Atari and Obsidian can fix this bug.

Note that the Robes of the Old Order and Vestments of Faith sold by various merchants in the OC are broken in exactly the same way - these items are lacking the DamageReduction property as well.

The only way to add damage reduction to items is by altering items DIRECTLY through the toolset. Modders should be aware that there are two damage reduction properties that can be applied to items, either through scripting or through the toolset, one of which is deprecated and will never appear in the game (see Vestments of Faith above). The newer ItemPropertyDamageReduction works if applied directly to items in the toolset, but not through scripts. Modders who wish to simulate the DamageReduction property by applying the DamageResistance property to items through scripting should be aware that DamageResistance:Physical is broken as well and can only be realized as DamageResistance:Bludgeoning/Piercing/Slashing.

Armor of Acid Resistance: Acid resistance 10 Edit

Requires: Caster level 3, Craft Magic Arms and Armor feat

  • Any armor
  • Faint Earth Essence
  • Jacinth

Cast resist energy on a magic workbench containing the above

Armor of Cold Resistance: Cold resistance 10 Edit

Requires: Caster level 3, Craft Magic Arms and Armor feat

  • Any armor
  • Faint Water Essence
  • Jacinth

Cast resist energy on a magic workbench containing the above

Armor of Electricity Resistance: Electricity resistance 10 Edit

Requires: Caster level 3, Craft Magic Arms and Armor feat

  • Any armor
  • Faint Air Essence
  • Jacinth

Cast resist energy on a magic workbench containing the above

Armor of Fire Resistance: Fire resistance 10 Edit

Requires: Caster level 3, Craft Magic Arms and Armor feat

  • Any armor
  • Faint Fire Essence
  • Jacinth

Cast resist energy on a magic workbench containing the above

Armor of Sonic Resistance: Sonic resistance 10 Edit

Requires: Caster level 3, Craft Magic Arms and Armor feat

  • Any armor
  • Faint Power Essence
  • Jacinth

Cast resist energy on a magic workbench containing the above

Improved Armor of Acid Resistance: Acid resistance 20 Edit

Requires: Caster level 7, Craft Magic Arms and Armor feat

Cast resist energy on a magic workbench containing the above

Improved Armor of Cold Resistance: Cold resistance 20 Edit

Requires: Caster level 7, Craft Magic Arms and Armor feat

Cast resist energy on a magic workbench containing the above

Improved Armor of Electricity Resistance: Electricity resistance 20 Edit

Requires: Caster level 7, Craft Magic Arms and Armor feat

Cast resist energy on a magic workbench containing the above

Improved Armor of Fire Resistance: Fire resistance 20 Edit

Requires: Caster level 7, Craft Magic Arms and Armor feat

Cast resist energy on a magic workbench containing the above

Improved Armor of Sonic Resistance: Sonic Resistance 20 Edit

Requires: Caster level 7, Craft Magic Arms and Armor feat

Cast resist energy on a magic workbench containing the above

Greater Armor of Acid Resistance: Acid resistance 30 Edit

Requires: Caster level 11, Craft Magic Arms and Armor feat

Cast resist energy on a magic workbench containing the above

Greater Armor of Cold Resistance: Cold resistance 30 Edit

Requires: Caster level 11, Craft Magic Arms and Armor feat

Cast resist energy on a magic workbench containing the above

Greater Armor of Electricity Resistance: Electricity resistance 30 Edit

Requires: Caster level 11, Craft Magic Arms and Armor feat

Cast resist energy on a magic workbench containing the above

Greater Armor of Fire Resistance: Fire resistance 30 Edit

Requires: Caster level 11, Craft Magic Arms and Armor feat

Cast resist energy on a magic workbench containing the above

Greater Armor of Sonic Resistance: Sonic resistance 30 Edit

Requires: Caster level 11, Craft Magic Arms and Armor feat

Cast resist energy on a magic workbench containing the above

Base Armor Enchantment +1: Armor gains +1 enhancement bonus Edit

Requires: Caster level 3, Craft Magic Arms and Armor feat

  • Any armor
  • Faint Earth Essence
  • obsidian

Cast light on a magic workbench containing the above

Base Armor Enchantment +2: Armor gains +2 enhancement bonus Edit

Requires: Caster level 6, Craft Magic Arms and Armor feat

  • Any armor
  • Faint Earth Essence
  • Diamond

Cast light on a magic workbench containing the above

Base Armor Enchantment +3: Armor gains a +3 enhancement bonus Edit

Requires: Caster level 9, Craft Magic Arms and Armor feat

  • Any armor
  • Faint Power Essence
  • Weak Earth Essence
  • Emerald

Cast light on a magic workbench containing the above

Base Armor Enchantment +4: Armor gains a +4 enhancement bonus Edit

Requires: Caster level 12, Craft Magic Arms and Armor feat

  • Any armor
  • Weak Power Essence
  • Glowing Earth Essence
  • Star sapphire

Cast light on a magic workbench containing the above

Base Armor Enchantment +5: Armor gains a +5 enhancement bonus Edit

Requires: Caster level 15, Craft Magic Arms and Armor feat

  • Any armor
  • Glowing Power Essence
  • Glowing Earth Essence
  • Blue diamond

Cast light on a magic workbench containing the above

Shadowy Armor: +5 competence bonus on Hide checks Edit

Requires: Caster level 5, Craft Magic Arms and Armor feat

Cast invisibility on a magic workbench containing the above

Improved Shadowy Armor: +10 competence bonus on Hide checks Edit

Requires: Caster level 10, Craft Magic Arms and Armor feat

Cast invisibility on a magic workbench containing the above

Greater Shadowy Armor: +15 competence bonus on Hide checks Edit

Requires: Caster level 15, Craft Magic Arms and Armor feat

Cast invisibility on a magic workbench containing the above

Silent Armor: +5 competence bonus on Move Silently checks Edit

Requires: Caster level 5, Craft Magic Arms and Armor feat

Cast silence on a magic workbench containing the above

Improved Silent Armor: +10 competence bonus on Move Silently checks Edit

Requires: Caster level 10, Craft Magic Arms and Armor feat

Cast silence on a magic workbench containing the above

Greater Silent Armor: +15 competence bonus on Move Silently checks Edit

Requires: Caster level 15, Craft Magic Arms and Armor feat

Cast silence on a magic workbench containing the above

Quick Armor: Haste (10) effect Edit

Requires: Caster level 7, Craft Magic Arms and Armor feat

  • Any armor
  • Weak Power Essence
  • Weak Air Essence
  • Blue diamond

Cast haste on a magic workbench containing the above

  • Results not in permanent haste but 3 uses per day.
Armor of Speed
  • From: Neverwinter Nights 2 Crafting Recipes, Game Version: 1.03.835,

Guide Version: 1.62, By: Jake Zahn, Date: 01/20/2006.

This item recipe is bugged in the Australian version: when this recipe is used creates a suit of armour that allows the wearer to cast Delayed Blast Fireball 3x per day. While this is of course useful, for someone who wears armour (Fighters, Paladins, Clerics), casting Haste would be of more use in combat.


Armor of Spell Resistance: Spell resistance 14 Edit

Requires: Caster level 15, Craft Magic Arms and Armor feat

  • Any armor
  • Weak Power Essence
  • Glowing Fire Essence
  • Star sapphire

Cast spell resistance on a magic workbench containing the above

Improved Armor of Spell Resistance: Spell resistance 18 Edit

Requires: Caster level 15, Craft Magic Arms and Armor feat

  • Any armor
  • Glowing Power Essence
  • Radiant Fire Essence
  • Blue diamond

Cast spell resistance on a magic workbench containing the above

Greater Armor of Spell Resistance: Spell Resistance 22 Edit

Requires: Caster level 15, Craft Magic Arms and Armor feat

  • Any armor
  • Radiant Power Essence
  • Radiant Fire Essence
  • Beljuril

Cast spell resistance on a magic workbench containing the above

Robe of the Archmagi , Arcane magic user armor Edit

AC Bonus +5, Spell Penetration feat, extra spell slot for Wizard/Sorcerer Spells in 5th, 6th and 7th levels, +3 Universal saving roll bonus, Spell resistance 20.

Only Usable by the Wizard or Sorcerer classes.

Requires: Caster level 14, Craft Wondrous Item feat

  • Iron ingot
  • Leather hide
  • Glowing Power essence
  • Radiant Fire essence
  • Radiant Earth essence
  • Radiant Air essence
  • Radiant Water essence
  • King's tear

Cast Mage Armor or Shield of Faith upon a Magicians' Workbench containing the above

ReferencesEdit

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