Gaming
 

Animal Trance

From NWN2Wiki

Animal Trance
Spell Information
Spell level : Innate level: 1, Bard: 2, Druid: 2
School : Enchantment
Descriptor(s) : Mind-affecting
Components : Verbal and Somatic
Range : Close
Target/Area : 25 ft. Radius + 5 ft. per 2 levels
Duration : 1 Round / Level
Save : No
Spell resistance : Yes











[edit] Description

Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you for a number of rounds equal to your class level. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected. For example, if Vadania affects 7 HD worth of animals and there are several 2 HD wolves within close range, only the three closest wolves are affected.

[edit] Gameplay Notes

There are several differences between the spell's description and its actual functionality, most of which can be considered bugs.

  • While the range of Animal Trance is stated as Close, i.e. Short range in its description, the spells.2da defines it as a Medium range spell. But since you can't target the ground nor any other creature but yourself, Animal Trance is actually a Personal range spell. You can, however, also target items and placeables, although this is used only for crafting; casting Animal Trance on an item on the ground or a placeable does have no effect on any potential target creatures next to the item or placeable, respectively.
  • What the spell's description states as its range is actually its area of effect. And while the description corretly uses feet, the spell script uses meters, which means that Animal Trance has a an actual area of effect of about 82 ft. + 16.4 ft. per 2 levels.
  • Another mistake in the spell script is that not the caster's class level is used to calculate the spell's area of effect, but his character level. Combined with the erroneous use of meters instead of feet (see above), this means that Animal Trance has an area of effect larger than any other spell in NWN2; it's a circle with a 328 ft. radius around the caster (656 ft. diameter) if cast by a 30th level character with at least three druid levels or five bard levels (only four bard levels if the character has a Charisma score of 14 or higher).
  • Animal Trance affects not only animals and magical beasts like stated in its description, but creatures that belong to the RACIAL_TYPE_* animal, beast, magical beast, and vermin, respectively.
  • Animal Trance also doesn't distinguish between hostile, neutral, or allied creatures, and completely ignores any difficulty/PvP settings. This means that even the caster's own animal companion, familiar, or any other summoned creature in his party (including animal companions and familiars of party members) are valid targets for Animal Trance.
  • The spell applies EffectMesmerize() to any affected creature. EffectMesmerize() is similar in its repercussions to being dazed, but allows for certain conditions to break the effect. In the case of Animal Trance, an affected creature returns to normal immediately if it is attacked (MESMERIZE_BREAK_ON_ATTACKED).

Due to the many bugs and the rather low number of Hit Dice worth of creatures Animal Trance can affect, this spell is of doubtful worth. Under the right circumstances, however, Animal Trance can still be of some use.