ActionStartConversation
From NWN2Wiki
// Starts a conversation with oObjectToConverseWith - this will cause their
// OnDialog event to fire.
// - oObjectToConverseWith
// - sDialogResRef: If this is blank, the creature's own dialogue file will be used
// - bPrivateConversation
// Turn off bPlayHello if you don't want the initial greeting to play
void ActionStartConversation(object oObjectToConverseWith,
string sDialogResRef="",
int bPrivateConversation=FALSE,
int bPlayHello=TRUE,
int bIgnoreStartDistance=FALSE,
int bDisableCutsceneBars=FALSE);
Note: The bIgnoreStartDistance and bDisableCutsceneBars parameters have been added
