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// The action subject will generate a random location near its current location
// and pathfind to it.  ActionRandomwalk never ends, which means it is neccessary
// to call ClearAllActions in order to allow a creature to perform any other action
// once ActionRandomWalk has been called.
// * No return value, but if an error occurs the log file will contain
//   "ActionRandomWalk failed."
void ActionRandomWalk();

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