ActionPauseCutscene
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//RWT-OEI 06/15/05 //This pauses the conversation in progress just like ActionPauseConversation. //However, in this case the conversation will automatically resume once //at least one cutscene action has been asigned and there are no cutscene //actions currently pending. The timeout passed in is the number of miliseconds //before the cutscene should resume no matter what. When a cutscene resumes //due to timing out, all pending cutscene actions will be cleared. //If bPurgeCutsceneActionsOnTimeout is TRUE, then if the timeout is hit, //all pending CutsceneActions will be cancelled. void ActionPauseCutscene( int nTimeoutSecs, int bPurgeCutsceneActionsOnTimeout=FALSE );