ActionPauseConversation Edit History Talk0 3,772pages on this wiki // Pause the current conversation. void ActionPauseConversation(); Read more // Resume a conversation after it has been paused. void ActionResumeConversation(); ActionResumeConversation // Add a speak action to the action subject. // - sStringToSpeak: String to be spoken // ... ActionSpeakString // Causes the creature to speak a translated string. // - nStrRef: Reference of the string in... ActionSpeakStringByStrRef Categories: NWScript functions Action functions Conversation functions Add category Cancel Save