FANDOM


// Cause the action subject to move to a certain distance away from oFleeFrom.
// - oFleeFrom: This is the object we wish the action subject to move away from.
//   If oFleeFrom is not in the same area as the action subject, nothing will
//   happen.
// - bRun: If this is TRUE, the action subject will run rather than walk
// - fMoveAwayRange: This is the distance we wish the action subject to put
//   between themselves and oFleeFrom
// * No return value, but if an error occurs the log file will contain
//   "ActionMoveAwayFromObject failed."
void ActionMoveAwayFromObject(object oFleeFrom, int bRun=FALSE, float fMoveAwayRange=40.0f);