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// The creature will equip the range weapon in its possession that can do the
// most damage.
// If no valid range weapon can be found, it will equip the most damaging melee
// weapon.
// - oVersus: You can try to get the most damaging weapon against oVersus
void ActionEquipMostDamagingRanged(object oVersus=OBJECT_INVALID);

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