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// This action casts a spell at oTarget.
// - nSpell: SPELL_*
// - oTarget: Target for the spell
// - nMetamagic: METAMAGIC_*
// - bCheat: If this is TRUE, then the executor of the action doesn't have to be
//   able to cast the spell.
// - nDomainLevel: TBD - SS
// - nProjectilePathType: PROJECTILE_PATH_TYPE_*
// - bInstantSpell: If this is TRUE, the spell is cast immediately. This allows
//   the end-user to simulate a high-level magic-user having lots of advance
//   warning of impending trouble
void ActionCastSpellAtObject(int nSpell, object oTarget, int nMetaMagic=METAMAGIC_ANY, int bCheat=FALSE, int nDomainLevel=0, int nProjectilePathType=PROJECTILE_PATH_TYPE_DEFAULT, int bInstantSpell=FALSE);

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