The OnAcquireItem event has been confirmed by Obsidian Entertainment.

i_*_aq MethodEdit

This method consists of creating a script named i_*_aq with the * being the resreff of the item. This script will then only execute for the item with the name of the Resref("Template Resref"). This is much more effective than editing the player events just to add code for a specific item.

A simple code snipet to try in single player:

void main()
				"\nItem Acquired: "+GetFirstName(GetModuleItemAcquired())
				+"\nAcquirer: "+GetFirstName(GetModuleItemAcquiredBy())

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